This is a prototype of the minigame that will be played to get new animals for a zoo management mobile game I am currently developing.

Below are the mechanics of the minigame:

  • Before starting an expedition, you will pick the number of darts/crates to bring
  • Darts are the number of shots you have to catch animals
  • Crates are the number of animals you can bring back to your zoo (the zoo part is not implemented yet)
  • Shooting a hideaway will scare nearby animals
  • Animals will run toward their next hiding spot when scared
  • Some hideaways take multiple hits to break
  • Animals hidden behind hideaways that you shoot and break will be captured
  • After you run out of darts/hidden animals, the expedition will end
  • After the expedition has ended, you can pick which animals to bring to your zoo by clicking/tapping on them
Published 12 hours ago
StatusPrototype
PlatformsHTML5
AuthorPuttSlice
Made withGodot
Tags2D, Animals, Casual, Godot, Isometric, No AI, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Smartphone

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