This is a prototype of the minigame that will be played to get new animals for a zoo management mobile game I am currently developing.

Below are the mechanics of the minigame:

  • Before starting an expedition, you will pick the number of darts/crates to bring
  • Darts are the number of shots you have to catch animals
  • Crates are the number of animals you can bring back to your zoo (the zoo part is not implemented yet)
  • Shooting a hideaway will scare nearby animals
  • Animals will run toward their next hiding spot when scared
  • Some hideaways take multiple hits to break
  • Animals hidden behind hideaways that you shoot and break will be captured
  • After you run out of darts/hidden animals, the expedition will end
  • After the expedition has ended, you can pick which animals to bring to your zoo by clicking/tapping on them

Any feedback is appreciated!

Updated 10 hours ago
StatusPrototype
PlatformsHTML5
AuthorPuttSlice
Made withGodot
Tags2D, Animals, Casual, Godot, Isometric, No AI, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Smartphone

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